Prototype 3


Hi, Kate again.

This time around I continued tinkering with the launch prototype (it's been getting results of "fun to control, even without gameplay", so that's good), I've created an object that within a sphere (or box) of influence, changes how gravity works for the player, allowing them to walk on walls. There was a not inconsiderate amount of vector math involved (the questions of how do you translate joystick to wall walking, what direction is "right" or "left" when it comes to adding force, and so on) but I came up with two wall walking control schema to test out.

Rhys meanwhile, created an object that could rewind its position in response to an arbitrary trigger, which was fun to mess around with, but has given me ideas for collapsing platforms that move while you're on them, and then rewind back to position later.

Get Roll With It