Full Devlog


Basic concept design discussed and planned (dive mechanic, melee game, office scenario)

trial of concepts and movement codes in unity (movement scripts and level layouts)

restructuring of goals based on trials

design of basic throwing projectile

implementation of throwing pen

Tutorial level started in unity

Enemies created

throwing projectile becomes primary attack, design of game shifts from melee to ranged

unity stuff - coding, building and testing various mechanics and features such as enemies, ui, health etc

tutorial level is nearly finished building

enemy scripts updated

tutorial level is fully structured and just needs to be coded and decorated

Tutorial diagrams are drawn and begin being added

Ammo scripts finalized and added

Beginning animating the enemies, and sorting out their death mechanics

Animating the enemies and their death animation became quite fun and we invested more time in making these nicer

Enemies are given attacks that are animated and coded

UI is created and added

Ui disappears in a github accident

Ui is back baby

First build of the level is made, the lighting needed fixing and the players health needed to be changed

Player death fully functioning

added steve. . .

New build is tested, only thing wrong was the death pit

death pit fixed

Level is finished and published

Files

Build.zip Play in browser
May 11, 2022

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